Set Weapon Preferences to Melee Blunt and Ranged Heavy to buff psicasters, zeushammer users, and most ranged weapons for just holding them. Replace/Add all 3 of your relics to be persona weapons or similar vauable items as they are guaranteed loot. It can only give downsides for no upsides. Supremacist lets you ignore corpse mood effects and unlocks the combat specialist roles (you can replace the animal specialist role with a shooting specialist role if you feel like it, it's a risk, but not a huge risk as you'll soon see), and allow gladiator fights for the downside of making slavery not give mood debuffs (aka no downside).ĭiversity of Thought: Intense Bigotry if you want an easy start, or Neutral for an easier end game. Transhumanists unlocks some nice equipment for pumping of your economic outputs and applying steady mood bonuses with reasonably easy to handle maluses why you work towards unlocking their stuff. You need a mountain base, but that's hardly an issue. Tunneler not only lets you farm both food and wood underground from the start of the game without sunlamps, but increases mining yields by 10%, makes you ignore small spaces, and gives you mood buffs for insect meat and fungus food, cooked included. With the only "downside" being bonding with animals is prohibited, removing all related mood buffs from bonded animal pawns. Production Specialist (the best specialist there is, hands down).Īnimal Specialist (the 2nd best economic specialist, with some op applications). ![]() With a Tribal Start for the anima tree psycaster farming and the extra sets of hands, take:Īnimal Personhood + Human Primacy + Tunneler + either Transhumanists/Supremacist depending on how you want to play it.Ĭurrently you can use Human Primacy to remove the downsides of Animal Personhood completely giving you the following: I'm assuming you are ok with likely unintentional combinations that result in OP ideologies (if not, my bad).
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